Archive for the 'Xcode' Category
Friday, August 1st, 2008
Unit testing is a good idea. Ask any random developer what they think about unit testing and you’re likely to get one of four responses: I don’t know what they are. I love them! You should always use them! I hate them! You should never use them! I appreciate them, but I’m lazy and don’t […]
Posted in Apple, Cocoa, Programming, Technology, Xcode | Comments Off on Unit Testing Roadblocks
Thursday, December 6th, 2007
Developers who write code inevitably write code that crashes. Luckily for our users, 99% of those crashes happen on our own development machines, and we get the opportunity to fix them before shipping them off to our unsuspecting computers. But every once in a while even the most polished and refined software exhibits that nastiest […]
Posted in Carbon, Cocoa, Hacking, Programming, Xcode | 18 Comments »
Wednesday, November 21st, 2007
Our friend Scotty, who is responsible for the Late Night Cocoa podcast, has just expanded his offerings, launching a “network” of Mac developer related podcasts and web content. The second podcast in the lineup is a roundtable format, such as you might hear on such excellent shows at Leo Laporte’s MacBreak Weekly and This Week […]
Posted in Apple, Cocoa, Links, Programming, Xcode | 3 Comments »
Wednesday, April 25th, 2007
Brent Simmons shares a good deal of wisdom in his post about managing a large-ish Cocoa project. In particular he’s referring to NetNewsWire, but his advice is especially pertinent to me now that I own and maintain a rather substantial number of source files that were designed and authored by Brent (MarsEdit, for anybody late […]
Posted in Links, Programming, Xcode | 13 Comments »