Archive for the 'Apple' Category
Friday, November 3rd, 2006
Some readers pointed out that in announcing FlexTime 1.1, along with its snazzy new interface, I left out some of the most interesting details to programmers. How did I accomplish all of the little things that add up to the new UI? Like everything else in life, you just bite off a little bit at […]
Posted in applebugfriday, Cocoa, FlexTime, Programming, Usability | 22 Comments »
Sunday, October 22nd, 2006
My summary of C4 includes what I think are the main points from John Gruber’s “HIG is dead” talk. (For those who aren’t famiiliar, HIG stands for Human Interface Guidelines, and is a long-lived and ever-violated prescriptive document from Apple). In that entry, I forced myself to (mostly) reiterate what I took away as the […]
Posted in Apple, Carbon, Cocoa, Programming, Technology, Usability | 24 Comments »
Tuesday, October 17th, 2006
Apple shipped a Windows virus on a very small number of iPods, but like a child who can’t say sorry without adding a “but” clause, their announcement falls short of complete contrition. “As you might imagine, we are upset at Windows for not being more hardy against such viruses, and even more upset with ourselves […]
Posted in Apple, Business, Technology | 11 Comments »
Friday, October 6th, 2006
The contractors are abuzz in the neighbor’s building, hammering, spackling, and chatting loudly with each other. I sit here staring into Xcode, furiously trying to figure out an NSTextField drawing issue, when I hear a choice bit of wisdom echo through my office: “I just fuckin’ hate working on windows, man.” Amen to that. Apparently […]
Posted in Apple, Humor, Programming, Technology, Xcode | 2 Comments »