Archive for the 'applebugfriday' Category
Thursday, January 24th, 2008
I’m proud to say that all of my apps are pretty solid. They rarely crash. At least, I assume they rarely crash, because I very rarely receive crash reports from users. When I do, it’s usually from beta testers before the application has been shared with the general public. But after Apple released 10.4.11, I […]
Posted in Apple, applebugfriday, Debugging, MarsEdit | 25 Comments »
Friday, November 3rd, 2006
Some readers pointed out that in announcing FlexTime 1.1, along with its snazzy new interface, I left out some of the most interesting details to programmers. How did I accomplish all of the little things that add up to the new UI? Like everything else in life, you just bite off a little bit at […]
Posted in applebugfriday, Cocoa, FlexTime, Programming, Usability | 22 Comments »
Friday, May 5th, 2006
It’s been a while since I’ve complained about Apple in the context of an actual bug report, so here is a little diversion back into “Apple Bug Friday” land. One of the aspects of Mac OS X programming that can really frustrate traditional Mac OS programmers is the lack of error reporting from many APIs. […]
Posted in applebugfriday, Cocoa, Debugging, Programming, Xcode | 11 Comments »
Tuesday, December 13th, 2005
I ran into a search problem recently in one of my Xcode projects. Every time I conducted a particular search (in this case, the search term was “CFString”), my screen was littered with a series of cascading Xcode exception dialogs that look like this: On the one hand, it’s great that Xcode goes out of […]
Posted in applebugfriday, Debugging, Xcode | 5 Comments »