Archive for the 'Cocoa' Category
Thursday, July 20th, 2006
Things are getting ever-nearer with FlexTime, but as is the case with every project of relative complexity, the number of niggling details expands in proportion to the number of days of development ostensibly remaining. Today I spent a lot longer than I wish I had working on a confounding bug report with my NSToolbar implementation: […]
Posted in Cocoa, Debugging, Hacking, Programming, Xcode | 12 Comments »
Monday, July 17th, 2006
Andy Lee sent me a bunch of excellent feedback about FlexTime, and let me know about a strange, 100% reproducible crashing bug. If you configure FlexTime such that both the ending cue of one activity and the starting cue of the one that follows are “Speak Text” cues, then the application crashes. First thought: damn […]
Posted in Apple, Carbon, Cocoa, Programming | 5 Comments »
Monday, June 26th, 2006
The Cocoa Scripting layer makes it extremely easy to expose manipulation of your application’s model to users via AppleScript. That said, for most developers the learning curve associated with this can be far from “easy.” The psychological burden of tackling scripting support seems to prevent many developers, even those within Apple, from providing even the […]
Posted in AppleScript, Cocoa, Programming | 18 Comments »
Thursday, June 22nd, 2006
It’s summer! The sun is out and the sky is (leans right to peek outside), well, sort of greyish. While the world celebrates the changing seasons, we’re all leaning over our keyboards and squinting into the screen, working on our LCD tans. All this warm weather puts me in the mood for Xcode tips! I’ve […]
Posted in Cocoa, Programming, Xcode | 13 Comments »