Archive for the 'Cocoa' Category
Friday, August 21st, 2009
Wil Shipley writes about the compromised perfection we must strive for in order to provide users an experience that meets their human expectations: “Classic computer programming has largely failed, because it failed to copy nature. Nothing in nature works 100% of the time, but it sure works well MOST of the time – and when […]
Posted in Cocoa, Design, Links | 3 Comments »
Tuesday, July 28th, 2009
Crashes suck. When an application experiences a crashing bug, it’s likely to stop running and take with it any unsaved work which you may have had open. Generally speaking, developers who take pride in their code also take pride in ensuring that it is resistant to crashing. Unfortunately, it can be difficult for developers to […]
Posted in Apple, Cocoa, Links, Programming | 11 Comments »
Tuesday, March 31st, 2009
It’s not as though unit testing is completely new to me, but even years after I wrote my first tests, I still consider myself a naive amateur in many regards. I’ve been ramping up my use of tests lately thanks in large part to a technique I read about in Michael Feathers’s book Working Effectively […]
Posted in Cocoa, Programming, Xcode | 1 Comment »
Friday, September 26th, 2008
When newcomers to programming on the Mac ask me for advice about getting started with Cocoa, I usually boil it down to three steps, depending on the amount of time and money they are prepared to put into the task: If you’re the slightest bit curious, buy Mark Dalrymple and Scott Knaster’s affordable book, Learn […]
Posted in Cocoa, Ideas, Indie, Links, Macintosh, Motivation | 5 Comments »