Archive for the 'Programming' Category
Wednesday, November 29th, 2006
Scott Stevenson has posted the second part of his Intro to Quartz tutorial at Cocoa Dev Central. The visual production of his tutorials is always really impressive, because he identifies (by instinct, I assume) the best graphical illustrations for any given point. This second Quartz tutorial is especially notable for the scope of techniques it […]
Posted in Cocoa, Links, Programming, Technology, Web | 1 Comment »
Tuesday, November 28th, 2006
I’ve been working on iTunes integration for FlexTime. My model for this feature is roughly approximated by GarageBand’s “Send To iTunes” feature, which packages up the current song into an M4A format, sends it off to iTunes, starts playing it, and makes sure the playlist into which it was added becomes visible in the iTunes […]
Posted in AppleScript, Carbon, Cocoa, Hacking, Uncategorized | 2 Comments »
Saturday, November 25th, 2006
A FlexTime customer recently asked me if there was any way to set up a routine such that each activity in the routine would take a random period of time. His interest was in having FlexTime remind him at irregular intervals to stay focused on the task at hand. Unfortunately, the short answer is “no.” […]
Posted in AppleScript, FlexTime | Comments Off on Random Length FlexTime Activities
Friday, November 10th, 2006
Resolution independence is the notion that all graphics on a computer display should be zoomable to an arbitrary multiplier without losing quality. If you know even the slightest thing about computer graphics, you’ll understand that in a resolution independent world, bitmaps are out and vector graphics are in. Vector graphics can scale gracefully to an […]
Posted in Apple, Carbon, Cocoa, Programming, Technology, Xcode | 47 Comments »