Archive for the 'AppleScript' Category

A Gentle Touch

Monday, July 24th, 2006

Anybody who packages software (or other files) for distribution on the Mac is probably familiar with the tedious process of setting up the icons “just right” in the Finder so that when your customer opens the folder for your app, they see things neatly organized the way you left them. I don’t know how many […]

FlexTime Nearing 1.0

Wednesday, July 12th, 2006

Over the past several months I have been putting a lot of work into FlexTime, the project I first announced here back in late December. The product has been massively (and sometimes drastically) improved since that time, and I’m happy to announce that a new public beta is available for your download, critique, and hopefully […]

You Own It

Monday, July 10th, 2006

One of the rumors buzzing around the internet this past week is that Microsoft is working on a tough competitor to the iPod. Oooh! Shiver me timbers! The chances of Microsoft taking Apple down in the portable music arena are so miniscule that even John C. Dvorak thinks it’s impossible. I heard him say so […]

Minimal Scriptability

Monday, June 26th, 2006

The Cocoa Scripting layer makes it extremely easy to expose manipulation of your application’s model to users via AppleScript. That said, for most developers the learning curve associated with this can be far from “easy.” The psychological burden of tackling scripting support seems to prevent many developers, even those within Apple, from providing even the […]