Archive for the 'FastScripts' Category

FastScripts 3.3.7: Edit Script Improvements

Wednesday, April 23rd, 2025

FastScripts 3.3.7 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update extends the sometimes overlooked, but very handy, feature whereby holding the Option key down while selecting a script causes the script to open in Script Editor, Script Debugger, a text editor, or whatever, […]

FastScripts 3.3.6: Restore Launch-Time Progress and Fix a Crash

Wednesday, February 26th, 2025

FastScripts 3.3.6 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update restores the menu bar icon’s progress indicator while launching, when processing the script folder’s scripts takes a longer-than-instantaneous amount of time. This behavior was standard in FastScripts for years and I inadvertently broke […]

FastScripts 3.3.5: Live Script Progress and Other Fixes

Friday, February 21st, 2025

FastScripts 3.3.5 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update restores the functionality of live visual updates for long-running scripts, whose progress is conveyed in the FastScripts menu. This was broken in the previous release: It also includes a bunch of other fixes, […]

FastScripts 3.3.4: Fixing Menu Glitches and “Invoke” Improvements

Monday, October 21st, 2024

FastScripts 3.3.4 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu. This update addresses a couple nagging usability issues with the FastScripts menu, and improves the functionality of the “invoke” scripting command, useful when you want to spawn a FastScripts script task from another script. Complete […]