Archive for the 'Debugging' Category
Friday, July 23rd, 2010
I finally updated to Xcode 3.2.3. I was a little late because I had other priorities, but I wanted to get my iPhone projects building and installing onto my iPhone OS 4.0 devices, so I decided to download and install the latest SDK. Unfortunately, this seemingly minor update presented a major failure in my debug […]
Posted in Apple, Cocoa, Debugging, Xcode | 12 Comments »
Friday, April 9th, 2010
One of my customers reported a really subtle bug having to do with a keyboard shortcut for a command. I’m going to change some facts to protect the innocent, but imagine I got a report: “Every time I press cmd-N to create a new document and start typing, instead of accepting the text, it just […]
Posted in Cocoa, Debugging, Macintosh, Programming | 19 Comments »
Thursday, January 24th, 2008
I’m proud to say that all of my apps are pretty solid. They rarely crash. At least, I assume they rarely crash, because I very rarely receive crash reports from users. When I do, it’s usually from beta testers before the application has been shared with the general public. But after Apple released 10.4.11, I […]
Posted in Apple, applebugfriday, Debugging, MarsEdit | 25 Comments »
Tuesday, February 20th, 2007
In the first part of this series, Triage, I talked about some of the earliest steps I took in the process of purchasing a Cocoa-Java application and porting it to Objective C. In this article, I’ll discuss some techniques I stumbled upon for working with a legacy Java code base while gradually migrating functionality to […]
Posted in Apple, Business, Cocoa, Debugging, Hacking, Intel, Programming, Technology | 10 Comments »