Archive for the 'Debugging' Category
Friday, May 5th, 2006
It’s been a while since I’ve complained about Apple in the context of an actual bug report, so here is a little diversion back into “Apple Bug Friday” land. One of the aspects of Mac OS X programming that can really frustrate traditional Mac OS programmers is the lack of error reporting from many APIs. […]
Posted in applebugfriday, Cocoa, Debugging, Programming, Xcode | 11 Comments »
Sunday, February 26th, 2006
Every good API (or language) should have a fundamental, powerful, impossible to ignore encapsulation of a primary building block in computer programming: the string. Wikipedia defines a string as a “sequence of various simple objects.” Wow! That’s an indulgent definition, but kind of nice in its flexibility. When such a robustness is properly implemented in […]
Posted in Cocoa, Debugging, Programming | 7 Comments »
Sunday, January 22nd, 2006
Update. Well I am a complete idiot. Of course I should have assumed that if I wanted to build something out of Darwin, other people in the past have wanted the same thing. I’m a fool for not noticing this page at opendarwin.org. The “darwinbuild” tool basically “follows the dark dependencies” for you. I haven’t […]
Posted in Apple, Debugging, Programming | 1 Comment »
Saturday, January 21st, 2006
I’ve been pretty busy lately, and spread thin over a wide range of projects. One of the “new to me” experiences involves supporting a custom HID device via Apple’s IOHIDLib API. The IOHIDLib API allows plain-ol folks like me to interact with HID-conformant USB devices without installing any kernel-level drivers or extensions. Let me say, […]
Posted in Debugging | 5 Comments »