Archive for the 'Articles' Category
Monday, July 24th, 2006
Anybody who packages software (or other files) for distribution on the Mac is probably familiar with the tedious process of setting up the icons “just right” in the Finder so that when your customer opens the folder for your app, they see things neatly organized the way you left them. I don’t know how many […]
Posted in AppleScript, FastScripts, Usability | 12 Comments »
Sunday, July 23rd, 2006
The third Iron Coder concluded tonight. Mark Dalrymple emerged victorius! I’m really happy for Mark’s win because his entry was fun, and because it was clear he latched on to the opportunity to use the contest as an opportunity to really learn more about the Mac OS X APIs. I also have a lot of […]
Posted in Carbon, Cocoa, Hacking, Programming | 4 Comments »
Thursday, July 20th, 2006
Things are getting ever-nearer with FlexTime, but as is the case with every project of relative complexity, the number of niggling details expands in proportion to the number of days of development ostensibly remaining. Today I spent a lot longer than I wish I had working on a confounding bug report with my NSToolbar implementation: […]
Posted in Cocoa, Debugging, Hacking, Programming, Xcode | 12 Comments »
Monday, July 17th, 2006
Andy Lee sent me a bunch of excellent feedback about FlexTime, and let me know about a strange, 100% reproducible crashing bug. If you configure FlexTime such that both the ending cue of one activity and the starting cue of the one that follows are “Speak Text” cues, then the application crashes. First thought: damn […]
Posted in Apple, Carbon, Cocoa, Programming | 5 Comments »