Archive for the 'Xcode' Category
Monday, October 17th, 2005
Most Mac developers have, by now, given Apple’s CHUD Performance Tools Suite at least a cursory run-through. These tools, and in particular Shark, are incredibly effective for pinpointing performance problems that may be plaguing your application (or other code). The presence of these tools has helped many developers inside and outside of Apple produc more […]
Posted in AppleScript, Debugging, Xcode | 2 Comments »
Friday, October 14th, 2005
A lot of people like to complain about how Xcode is, in some ways, too slow. Especially when it comes to compilation time, developers who were familiar with CodeWarrior’s relatively blazing speed are often disappointed at the non-stellar performance of gcc in Xcode. While we wait patiently for Xcode’s performance to improve, it’s important to […]
Posted in Xcode | Comments Off on Stealing Seconds Back from Xcode
Sunday, October 9th, 2005
Normally I find Interface Builder to be pretty snappy. From time to time over the past few months, however, I have encountered periods of time where Interface Builder’s responsiveness has slowed to a crawl. What the heck! Could my Nib files be getting too complicated for IB’s scrappy little frame to handle? I doubted it […]
Posted in applebugfriday, Xcode | 8 Comments »
Monday, September 19th, 2005
If you’re developing applications on the Mac, then you’re either familiar with, or about to become familiar with Xcode, Apple’s free development environment. I have been using Xcode for about five years now, if you count the time I spent with its predecessor, Project Builder. I am more or less happy with it, though of […]
Posted in AppleScript, FastScripts, Xcode | 9 Comments »