Archive for the 'Xcode' Category
Wednesday, January 11th, 2006
Now that Apple has announced the immediate availability of Intel-based Macintoshes, the developer community needs to get serious about adjusting our projects so that they build and run natively on the machines. For a long time, Apple has made available the required SDK for “dry running” our projects as Intel-compatible builds. Some developers even took […]
Posted in Cocoa, Intel, Xcode | 16 Comments »
Thursday, December 29th, 2005
One of the aspects of being a professional software developer that is a real grind is the tedious, careful double-checking we must do in order to reduce the odds that our work will lead to some major metropolitan area bursting into flames. Double-checking means diffing. Diffing is hard. Even with somewhat friendly tools at our […]
Posted in AppleScript, FastScripts, Usability, Xcode | 3 Comments »
Sunday, December 18th, 2005
A nifty and not-so-obvious feature of the Shark tool that comes with Apple’s CHUD performance tools, is the “instruction set reference” that you can pull up for either PowerPC or Intel ISAs. The feature is hidden away in Shark’s Help menu: Selecting either reference item brings up a floating window giving you easy access to […]
Posted in Intel, Xcode | 2 Comments »
Tuesday, December 13th, 2005
I ran into a search problem recently in one of my Xcode projects. Every time I conducted a particular search (in this case, the search term was “CFString”), my screen was littered with a series of cascading Xcode exception dialogs that look like this: On the one hand, it’s great that Xcode goes out of […]
Posted in applebugfriday, Debugging, Xcode | 5 Comments »