Archive for the 'Xcode' Category
Tuesday, January 2nd, 2007
Update: I shouldn’t be so trigger-happy with blog entries. Summary of this post: long, boring analysis of how I thought I was tracking down a bug in ld. Followed by a mea culpa explaining that I’d gotten it all wrong. Enjoy! Special thanks to Eric Albert for patiently showing me the error of my ways. […]
Posted in Apple, Debugging, Hacking, Programming, Xcode | 7 Comments »
Friday, November 10th, 2006
Resolution independence is the notion that all graphics on a computer display should be zoomable to an arbitrary multiplier without losing quality. If you know even the slightest thing about computer graphics, you’ll understand that in a resolution independent world, bitmaps are out and vector graphics are in. Vector graphics can scale gracefully to an […]
Posted in Apple, Carbon, Cocoa, Programming, Technology, Xcode | 47 Comments »
Friday, October 6th, 2006
The contractors are abuzz in the neighbor’s building, hammering, spackling, and chatting loudly with each other. I sit here staring into Xcode, furiously trying to figure out an NSTextField drawing issue, when I hear a choice bit of wisdom echo through my office: “I just fuckin’ hate working on windows, man.” Amen to that. Apparently […]
Posted in Apple, Humor, Programming, Technology, Xcode | 2 Comments »
Sunday, September 10th, 2006
I’m registered for C4, Jon Rentzsch’s ambitious Mac developer conference in Chicago. Even though the event runs only one evening and the following day, it’s clearly a lot of organizing for one guy (even with help) to pull off. Kudos to Rentzsch! Registration is limited to 75 developers, so I was quick to pull the […]
Posted in Apple, Carbon, Cocoa, Hacking, Programming, Xcode | 19 Comments »